AI Insights · Timothy · July 2022
Top 5 Cat Games on iOS in Latin America: Q2 2022 Performance
Discover the performance of the top 5 cat games on iOS in Latin America during Q2 2022, including trends in weekly downloads, revenue, and active users.
Performance of Top 5 Cat Games on iOS in Latin America in Q2 2022
In the second quarter of 2022, the top 5 cat games on iOS in Latin America showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at how each app fared:
My Cat – Virtual Pet Games
Published by Akita Limited Liability Company, this game saw a significant upward trend in weekly revenue, peaking at around $6.6K in the week of May 30. Weekly downloads were highest in mid-April, reaching approximately 15.7K, but saw a decline towards the end of the quarter, settling at about 6.4K. The number of weekly active users also showed a similar pattern, peaking at nearly 38K in mid-April and ending the quarter with approximately 24.4K users.
The Battle Cats
Ponos Corporation's game had a relatively stable revenue stream, with a peak of around $2.4K in the week of May 23. Download numbers remained steady, averaging around 1K per week, with a slight dip in early June. Weekly active users hovered around 5K, showing minor fluctuations throughout the quarter.
My Talking Tom 2
Published by Outfit7 Limited, this app experienced a notable increase in revenue in mid-June, reaching about $2.5K. Weekly downloads were consistently high, peaking at approximately 19.6K in the week of May 23. The app maintained a strong user base, with weekly active users consistently over 200K, ending the quarter with around 228.5K users.
My Talking Angela 2
Another popular game from Outfit7 Limited, My Talking Angela 2, saw relatively stable revenue, with minor peaks reaching around $1.1K at the end of June. Weekly downloads showed a steady increase, peaking at about 17.8K in the final week of June. The app maintained a healthy number of active users, averaging around 75K weekly and peaking at approximately 82.9K in mid-June.
Cats & Soup
Published by hidea, this game experienced a slight increase in revenue towards the end of June, reaching around $978. Weekly downloads saw a decline throughout the quarter, starting at around 10.4K and dropping to approximately 4.7K by the end of June. The number of weekly active users showed a similar downward trend, starting at about 18.5K and ending the quarter with roughly 14K users.
These insights are based on data from Sensor Tower, where more detailed analytics can be found. The performance of these cat games highlights the dynamic nature of the mobile gaming market in Latin America.